1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
| function filterOut(names, props) {
let set = new Set();
props.forEach(o => set.add(o));
return names.filter(e => !set.has(e));
}
let names = Object.getOwnPropertyNames(window)
console.log(names)
// 过滤JavaScript 标准规定的属性
let js = new Set();
let objects = ["BigInt", "BigInt64Array", "BigUint64Array", "Infinity", "NaN", "undefined", "eval", "isFinite", "isNaN", "parseFloat", "parseInt", "decodeURI", "decodeURIComponent", "encodeURI", "encodeURIComponent", "Array", "Date", "RegExp", "Promise", "Proxy", "Map", "WeakMap", "Set", "WeakSet", "Function", "Boolean", "String", "Number", "Symbol", "Object", "Error", "EvalError", "RangeError", "ReferenceError", "SyntaxError", "TypeError", "URIError", "ArrayBuffer", "SharedArrayBuffer", "DataView", "Float32Array", "Float64Array", "Int8Array", "Int16Array", "Int32Array", "Uint8Array", "Uint16Array", "Uint32Array", "Uint8ClampedArray", "Atomics", "JSON", "Math", "Reflect", "escape", "unescape"];
objects.forEach(o => js.add(o));
names = names.filter(e => !js.has(e));
console.log('\nnames after filtering JS Standard:')
console.log(names)
// 接下来我们看看已经讲过的 DOM 部分,DOM 部分包含了 document 属性和一系列的构造器,我们可以用 JavaScript 的 prototype 来过滤构造器。
names = names.filter( e => {
try {
return !(window[e].prototype instanceof Node)
} catch(err) {
return true;
}
}).filter( e => e != "Node")
console.log('\nnames after filtering DOM:')
console.log(names)
// 接下来我们要找到 Window 对象的定义,我们在下面链接中可以找到。https://html.spec.whatwg.org/#window 这里有一个 Window 接口,是使用 WebIDL 定义的,我们手工把其中的函数和属性整理出来
let windowprops = new Set();
objects = ["window", "self", "document", "name", "location", "history", "customElements", "locationbar", "menubar", " personalbar", "scrollbars", "statusbar", "toolbar", "status", "close", "closed", "stop", "focus", " blur", "frames", "length", "top", "opener", "parent", "frameElement", "open", "navigator", "applicationCache", "alert", "confirm", "prompt", "print", "postMessage", "console"];
objects.forEach(o => windowprops.add(o));
names = names.filter(e => !windowprops.has(e));
console.log('\nnames after filtering WebIDL:')
console.log(names)
// 我们还要过滤掉所有的事件,也就是 on 开头的属性。
names = names.filter( e => !e.match(/^on/))
// webkit 前缀的私有属性我们也过滤掉:
names = names.filter( e => !e.match(/^webkit/))
// 除此之外,我们在 HTML 标准中还能找到所有的接口,这些我们也过滤掉:
let interfaces = new Set();
objects = ["ApplicationCache", "AudioTrack", "AudioTrackList", "BarProp", "BeforeUnloadEvent", "BroadcastChannel", "CanvasGradient", "CanvasPattern", "CanvasRenderingContext2D", "CloseEvent", "CustomElementRegistry", "DOMStringList", "DOMStringMap", "DataTransfer", "DataTransferItem", "DataTransferItemList", "DedicatedWorkerGlobalScope", "Document", "DragEvent", "ErrorEvent", "EventSource", "External", "FormDataEvent", "HTMLAllCollection", "HashChangeEvent", "History", "ImageBitmap", "ImageBitmapRenderingContext", "ImageData", "Location", "MediaError", "MessageChannel", "MessageEvent", "MessagePort", "MimeType", "MimeTypeArray", "Navigator", "OffscreenCanvas", "OffscreenCanvasRenderingContext2D", "PageTransitionEvent", "Path2D", "Plugin", "PluginArray", "PopStateEvent", "PromiseRejectionEvent", "RadioNodeList", "SharedWorker", "SharedWorkerGlobalScope", "Storage", "StorageEvent", "TextMetrics", "TextTrack", "TextTrackCue", "TextTrackCueList", "TextTrackList", "TimeRanges", "TrackEvent", "ValidityState", "VideoTrack", "VideoTrackList", "WebSocket", "Window", "Worker", "WorkerGlobalScope", "WorkerLocation", "WorkerNavigator"];
objects.forEach(o => interfaces.add(o));
names = names.filter(e => !interfaces.has(e));
console.log('\nnames after filtering HTML:')
console.log(names)
// 过滤i18n api
names = names.filter(e => e != "Intl")
console.log(names)
/* Streams 标准
接下来我看到的属性是: ByteLengthQueuingStrategy。
同样经过查阅,它来自 WHATWG 的 Streams 标准:
https://streams.spec.whatwg.org/#blqs-class
*/
names = filterOut(names, ["ReadableStream", "ReadableStreamDefaultReader", "ReadableStreamBYOBReader", "ReadableStreamDefaultController", "ReadableByteStreamController", "ReadableStreamBYOBRequest", "WritableStream", "WritableStreamDefaultWriter", "WritableStreamDefaultController", "TransformStream", "TransformStreamDefaultController", "ByteLengthQueuingStrategy", "CountQueuingStrategy"]);
console.log(names)
/*
接下来我看到的属性是:WebGLContextEvent。
显然,这个属性来自 WebGL 标准:
https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15
*/
names = filterOut(names, ["WebGLContextEvent","WebGLObject", "WebGLBuffer", "WebGLFramebuffer", "WebGLProgram", "WebGLRenderbuffer", "WebGLShader", "WebGLTexture", "WebGLUniformLocation", "WebGLActiveInfo", "WebGLShaderPrecisionFormat", "WebGLRenderingContext"]);
console.log(names)
/*
Web Audio API
下一个属性是 WaveShaperNode。这个属性名听起来就跟声音有关,这个属性来自 W3C 的 Web Audio API 标准。
我们来看一下标准:
https://www.w3.org/TR/webaudio/
*/
names = filterOut(names, ["AudioContext", "AudioNode", "AnalyserNode", "AudioBuffer", "AudioBufferSourceNode", "AudioDestinationNode", "AudioParam", "AudioListener", "AudioWorklet", "AudioWorkletGlobalScope", "AudioWorkletNode", "AudioWorkletProcessor", "BiquadFilterNode", "ChannelMergerNode", "ChannelSplitterNode", "ConstantSourceNode", "ConvolverNode", "DelayNode", "DynamicsCompressorNode", "GainNode", "IIRFilterNode", "MediaElementAudioSourceNode", "MediaStreamAudioSourceNode", "MediaStreamTrackAudioSourceNode", "MediaStreamAudioDestinationNode", "PannerNode", "PeriodicWave", "OscillatorNode", "StereoPannerNode", "WaveShaperNode", "ScriptProcessorNode", "AudioProcessingEvent"]);
console.log(names)
/*
Encoding 标准
在我的环境中,下一个属性是 TextDecoder,经过查阅得知,这个属性也来自一份 WHATWG 的标准,Encoding:
https://encoding.spec.whatwg.org/#dom-textencoder
*/
names = filterOut(names, ["TextDecoder", "TextEncoder", "TextDecoderStream", "TextEncoderStream"]);
console.log(names)
/*
Web Cryptography API
我们继续看下去,下一个属性是 SubtleCrypto,这个属性来自 Web Cryptography API,也是 W3C 的标准。
https://www.w3.org/TR/WebCryptoAPI/
这份标准中规定了三个 Class 和一个 Window 对象的扩展,给 Window 对象添加了一个属性 crypto。
*/
names = filterOut(names, ["CryptoKey", "SubtleCrypto", "Crypto", "crypto"]);
console.log(names)
/*
Media Source Extensions
下一个属性是 SourceBufferList,它来自于:
https://www.w3.org/TR/media-source/
这份标准中包含了三个接口,这份标准还扩展了一些接口,但是没有扩展 window。
*/
names = filterOut(names, ["MediaSource", "SourceBuffer", "SourceBufferList"]);
console.log(names)
|